Showing posts sorted by relevance for query Stan Lee Media. Sort by date Show all posts
Showing posts sorted by relevance for query Stan Lee Media. Sort by date Show all posts

Saturday, April 7, 2018

Stan Lee by Bob Batchelor

Stan Lee is the face of comic books to many and has become a sort of celebrity in his more than 70-year long career as a storyteller. He began to hone his image on the college lecture circuit in the 1960s while he created a new type of superhero, typified by the Fantastic Four and Spider-Man, in collaboration with artists including Jack Kirby and Steve Ditko. It was a role Lee was ready for; he had been trying out ways to promote comic books and himself since the 1940s.

Bob Batchelor presents Lee’s life in Stan Lee: The Man behind Marvel. Though not a long biography, it starts with Lee’s childhood in New York City and runs through his 95th year, when he is still producing ideas for comics and television.

Lee was present nearly at the beginning of comic books. He started as an assistant to Joe Simon and Jack Kirby, the creators of Captain America. When they moved on after contentions with Timely Comics, a forerunner to Marvel, Lee stepped up to become editor while still a teenager.

Lee was ready to quit comics by the time the 1960s. He craved to work in a respectable field and was tired of chasing trends. The right combination of opportunity and encouragement from his wife pushed Lee to write the kind of comics he would want to read, and it became a sensation.

Though Lee will always be associated with Marvel comics, by the 1980s his focus was shifting to television and film. It was a rough transition for Lee, but he had some success, especially in the production of animated adaptions of Marvel characters that were popular in the 1990s.

Lee has stumbled some in his post-Marvel career, notably the debacle of new media company Stan Lee Media. He seems to have recovered somewhat with POW! Entertainment.

Lee has detractors, which Batchelor acknowledges. Batchelor doesn’t refute those detractors, but his take on Lee is overall very positive. Lee appears to be someone who tries not to be tied down by his past, neither dwelling on his failures nor being content with many successes.

Lee was a central figure in creating some of the most popular characters and stories in the world. Well into his 90s, he is still working and coming up with ideas that find their way into print, television and the Internet.

If you’re interested in this book, you may also be interested in

Batchelor, Bob. Stan Lee: The Man behind Marvel. New York: Rowman & Littlefield, 2017.

Thursday, June 25, 2009

Stan Lee by Jordan Raphael and Tom Spurgeon

Raphael, Jordan, and Tom Spurgeon. Stan Lee and the Rise and Fall of the American Comic Book. Chicago: Chicago Review Press, 2003.


This biography of writer, editor and promoter Stan Lee is also a history of comics, particularly Marvel comics. Lee’s long career with Marvel, especially as its public face, has made them inseparable.

If you’re interested in the history of American comics, Lee’s career is worth considering. He started in the industry shortly after it became a popular media as a gopher for Captain America creators Joe Simon and Jack Kirby. Soon he was editor of a line of comics, which he actively worked on for parts of four decades before moving on to becoming the public face of comics and less successful efforts in other media.

Lee is best known for overseeing a revolution in comics in the 1960s. He introduced characters that were as notable for their flaws and human frailties as for their extraordinary abilities. He took elements from genres a varied as romance and giant monster stories to create relatable superheroes. This sparked a creative revival for the both Lee and the industry.

Lee is a great promoter and salesman, and one of his most daring creations has been his own public image. Raphael and Spurgeon are careful not to be caught up in the hype while still recognizing their subject’s contribution to popular culture and particularly to the characters he oversaw.

One of the interesting things that come out of the book, though the authors don’t focus on it directly, is Lee’s place as a writer. He entertained dreams of writing novels and screenplays, but didn’t. He only wrote one full screenplay and seemed to think it was an onerous chore. During his creative heyday in comics, the Marvel method involved Lee writing story concepts and synopses that were fleshed out by the artists with him adding the dialogue to the drawn pages. The system worked well for Marvel financially and seems to have been Lee’s forte.

The authors recognize this in summarizing Lee’s career. They say he may have been the greatest comic book editor ever. His famous creative contributions were collaborative efforts with artists and he got consistent quality from lesser contributors. He kept a marginal comics publisher going through tough time until he and others were ready start a creative renaissance in their medium.

Editor can be an inglorious position. The title suggests a secondary position to the writer and artist, but at his height he was very directly involve in the creation of Marvel comics. His ability to manage a burgeoning, collaborative, creative enterprise made the Marvel revolution possible.

Lee’s contribution as a writer, editor, creator and collaborator are obscured by his career as the public face of Marvel. He is a natural promoter and, some might fairly say, glory hound. His rise to celebrity almost necessitated the minimization of others contributions, which lead to strained relationships with his friends and the industry he represents. His public persona has cast a shadow on his career that both darkens his reputation and obscures the real value of his creative work.

If you’re interested in this book, you may also be interested in these fictional takes on comics history
The Amazing Adventures of Kavalier & Clay by Michael Chabon
The Book of Lies by Brad Meltzer

Sunday, September 23, 2018

Why Comics? by Hilary Chute


I enjoyed reading comic books as a kid. Sometimes I enjoy reading them as an adult. Comics have always been for adults (and kids, too). While popular superhero comics have told stories of the physical and moral paragons of our fantasies, comics have also been a place accessible to those who didn’t see themselves represented in other media. The combination of words and pictures, sometimes more of a juxtaposition, that are the language of comics can powerfully present a point of view. Hilary Chute considers the power of comics to communicate the experience of individuals and subcultures in Why Comics?

While Chute focuses on comic books, she considers cartooning more broadly, especially the early cartoons that appeared in British magazines (quickly imitated in the U.S.) and the American newspaper comic strip. While some newspaper comics were designed to appeal to kids, many were meant to attract adult readers. They often depicted people from poor and immigrant communities. In addition, cartooning could also be very artistic and even in the early days of comic strips some artists were recognized for the quality of their images and storytelling, such as Winsor McCay and George Herriman.

Because Chute generally focuses on groups that were historically or currently marginalized, much of the book focuses on underground and independent comics. I’ll admit that I’ve not particularly been a fan of underground comics. My earliest introduction to underground comics in the 1980s was mostly to 1960s and 1970s books that featured drug culture and bizarre or pornographic depictions of sex. In the subsequent years, I’ve come across some incredibly good underground, literary or artistic comics. Chute discusses some of them such as Art Spieglman’s Maus, Marjane Satrapi’s Persepolis and Harvey Pekar’s American Splendor. I’m a Midwesterner and I was amazed to see Pekar’s depictions of scenes I might see in my own town.

Comics were born as a mass media, which may explain some of the stigma attached to them, and mainstream comics have always been produced in factory-like manor with a division of labor (writer, penciler, inker, etc.). Some creators were uncredited, or one name appeared on the work of many (this practice was common in the newspaper comic strips, too). Undeground and art comics were more often the work of an auteur, who produced the entire work. This opened up comics to more individual perspectives that strayed farther from the mainstream. Comics can powerfully represent personal experience or memories because it is like memory: it mixes words and images, it can readily present comparisons and contrasts, and it can show past, present, future, real and imagined on the same page.

I don’t plan on adding a lot of underground comics to my reading list, but I did enjoy Chute’s book. If someone is looking for an introduction to comics that are outside the mainstream and done well, Why Comics? is a good place to start.

If you’re interested in this book, you may also be interested in

Chute, Hilary. Why Comics?: From Underground to Everywhere. New York: Harper, 2017.

Wednesday, October 31, 2012

Men of Tomorrow by Gerard Jones

Jones, GerardMen of Tomorrow: Geeks, Gangsters, and the Birth of the Comic BookNew York: Basic Books, 2004.


Reviewing Gerard Jones’ history of the comic book industry makes me feel like I’m pitching a new show to the cable networks.  It’s a little like Mad Men.  There is less suavity, but plenty of smoking, drinking, and womanizing.  There is room for some gratuitous nudity.  Many of the comics publishers came from got started in spicy pulps and nudie mags.  They were hustlers from the street, too, many with mob connections.  So we can have a touch of Boardwalk Jungle, though the violence is contained to the muscular fantasies of young men wanting to overcome a sense of powerlessness.  Of course, there may be comparisono to The Big Bang Theory, especially when you have scenes of young men working side-by-side at typewriters and drawing boards, helping and competing with each other.  Most aren’t geniuses, but plenty are awkward and pretentious.  It even has a great name: Men of Tomorrow.


The book is a mostly chronological look at the development of comics.  It starts with the pulp publishers.  As the pulps declined for various reasons of economics and taste, the comics rose their peak in World War II.  Patriotic superheroes were depicted punching Hitler in the face before America entered the war.  Superhero comics declined after the war, especially due to competition from television, though other genres did well.  Some of them, especially crime and horror, attracted the attention of reformers who wanted a clean and upright media safe for children and a culture longing for conformity and peace.  Comics found a new life as baby boomers came of age, partly because of interest in new dysfunctional heroes of Stan Lee and his collaborators and partly because cheap underground comics were exploring the youth counterculture.  Finally, comics became an almost mainstream medium, especially superheroes who successfully moved into film and other media.


There are almost too many people discussed in this book to mention.  Harry Donenfeld and Jack Liebowitz built a shady distributor of sex stories and porn into a pillar of a major media corporation.  Along the way, their conflict with Superman creators Jerry Siegel and Joe Shuster became the stuff of comics legend that occasionally broke into mainstream consciousness.  In many retellings of this story, Donenfeld and Liebowitz are demonized and Siegel and Shuster lionized.  Jones mostly resists this urge, treating the New York publishers with some fairness and showing how the cartoonists from Cleveland were the cause of some of their own trouble.  There is a host of other notables from trash publishing (Hugo Gernsback and Bernarr McFadden), organized crime (Frank Costello and Mayer Lansky), failed teachers and academics (Charlie Gaines and William Moulton Marston), and finally from comics (Charlie Biro, Bob Kane, Jack Cole, Jack Kirby, and many more).

Many of these people grew up in Jewish immigrant families.  Their successes and failures in the 1920s and 1930s, their readiness for war in the 1940s, and their search for an identity both American and Jewish in the postwar year reflects the journey of a larger community.  In addition to being a story of comics, it is a story of how Jews, immigrants, science fiction, and geeks moved from the edges of American society toward the mainstream—or maybe the mainstream widened to encompass them.

If you’re interested in this book, you may also be interested in
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Saturday, April 22, 2017

Marvel Comics: The Untold Story by Sean Howe

Marvel Comics has a long history in comic books, especially superhero comics. It’s first superheroes, the Human Torch and the Sub-Mariner, debuted in 1939 and the company is currently unrolling popular series of films based on a The Avengers, a superhero team that first appeared in comics in 1963.

The extended, interconnected, iterative melodrama of Marvel’s comics is a complicated fictional world. The real-world company has a complicated history, too. It started as a scion of a pulp magazine publisher seeking diversify and is now a part of media powerhouse Walt Disney Company. Sean Howe provides a detailed history of the company in Marvel Comics: The Untold Story.

Howe divides the history of the Marvel into five major ages. He discusses the early history of the company, but Marvel as we know it today could mark its origins in the resurgence of superhero comics of the early 1960s, after a post-World War II slump that all but the most popular titles.

The succeeding ages roughly correspond to the decades. The 1960s marked the birth of modern Marvel. The 1970s were a time of artistic experimentation when comics, especially Marvel, were embraced on college campus and in the counterculture.

In the 1980s, kids who grew up reading Marvel became adults writing the comics. It was also a time when corporate culture began to consume the company—though the priority of making money, executive interference and possibly shady business was something that went back to the days of the pulps. This decade also marked a change in the way comics were sold, shifting from newsstands and grocery-store spinners to specialty shops, which created opportunities and problems for comics publishers.

The 1990s was a period of excess. Comics creators were finally making money (at least some of them were), but old contentions between publishers—especially Marvel—and writers and artists led to the rise of superstars spinning off to publish works to which they would retain the rights. The growth in comics collecting encouraged marketing practice, especially at Marvel, that eventually led to a bust.

Throughout this time, Marvel’s various owners had been attempting to transition the company from a comics publisher to a media company that leveraged its intellectual property in many ways. In the 2000s, Marvel has done that. A criticism often leveled against Marvel today is that the comics are driven by decisions to make the characters marketable in other media, especially movies and toys.

Comics have come a long way since I started reading them as a kid. For one thing, they cost 10 times as much. Howe wraps up with the opinion that Marvels products are better, and in some ways I agree. However, I think comics often uses the words mature and adult when they are simply prurient, and that the improvement in printing quality is not always accompanied by improvements in story or art. I have mixed feelings about the multi-issues stories designed for collection into graphic novels aimed at book retailers, but I think the event-driven mega-crossovers that have become standard for Marvel and DC don’t move me much—I’d rather read a good short story than an overblown novel.

If you’re interested in this book, you may also be interested in


Howe, S. Marvel Comics: The Untold Story. New York: HarperCollins, 2012.

Thursday, March 14, 2013

Comic Book Nation by Bradford W. Wright

As you would expect from a medium that has survived decades, comic books have changed with time to adapt to changes in culture.  In Comic Book Nation, Bradford W. Wright describes that history from the birth of comics as a new medium in the 1930s through the 1990s. Though the book was published a decade ago, it still provides a good perspective on where comics are. He mentions the advent of electronic publishing at the close of the book. I think it is fair to say that electronic publishing and distribution has not radically changed comics, though there may be potential for that in recent developments in the business of self-publishing comics electronically.

Bradford is an academic historian. Comic Book Nation is intended to be a cultural history of comics. Of course, Bradford can’t help but cover some the same ground that other writers cover, though this book predates many of the more academic or journalistic books on the subject. Some publishers, creators, and titles are just too important and influential not to mention. Even so, he tries to stick to his purpose and show how the times were reflected in comics.

I think it is fair to say that comics, and popular media generally, reflect cultures more than they influence them. If they didn’t, they wouldn’t be popular. This reflection isn’t always simplistic, even in comics. Comics writers and artists, like other producers of popular media, tried to address the concerns and interests of their audiences, sometimes realistically, sometimes idealistically, and sometimes with cynicism.

Of course, it was Superman who sparked the immense popularity of superhero comics, and comics generally. That popularity spawned imitators, as it does today. The early Superman, created by Cleveland high school students Jerry Siegel and Joe Shuster, was a reformer. He battled gangsters and crooked politicians. He was a New Dealer. Many comics supported New Deal policies to address the Great Depression.


Superheroes made the transition to World War II with ease. Writers had to address why the costumed crusaders weren’t enlisting or bringing the war to a swift end. They must have succeeded, because superhero titles were very popular, even among American soldiers. Comics were pro-war, and many costumed heroes were battling foreign menaces, especially the Nazis, even before America entered the war.

Superhero titles floundered after the war, but other genres did well. Comics generally supported American policies of intervention in smaller nations and containment of Communism. The medium reflected the post-war hopefulness that there could be peace and international cooperation with America leading as a benevolent superpower.

The post-war years had troubles, too. People feared the misuse and spread of nuclear weapons. The Korean War was a doubtful venture that many felt lacked the clear and good purpose of World War II. This applied to Viet Nam, too, where the additional problems of guerilla warfare challenged notions of heroism.

Comic books faced other challenges. The excesses of crime and horror comics brought about industry-operated censorship. Television competed for the time and money of children.

Much of the latter part of the book shows how the comics industry found a way to survive these problems. The 1960s introduced a resurgence of creativity and superheroes, especially the flawed fantasy men of Stan Lee’s Marvel Comics. New models of distribution were introduced in the 1980s. Electronic media has the potential to reinvigorate comics.

Because my adolescence was in the 1980s, I’d like to mention a few things about it. Unlike some comics historians, Bradford spends a fair amount of time on that decade, especially in a book that covers more than 60 years. He provides a pretty good description of how Frank Miller and Alan Moore challenged the superhero model and brought a lot of new interest to it. If anything, Miller and Moore were too influential. A lot of comics are still derivative of their best works.  Imitation of success is common in comics, and too often the imitators do not have the skill or understanding of the masters.

What I’d really like to mention is that Bradford acknowledges John Byrne’s contribution. Byrne was a very popular writer and artist in the 1980s. He did some pretty good stuff, too. He also indulged in excesses that presaged the excesses of the 1990s, but at least he did it with a self-aware wink. Byrne brought fun back to comics. Then as now, I like comics with a good dose of fun.

If you’re interested in this book, you may also be interested in

Wright, Bradford W. Comic Book nation: The Transformation of Youth Culture in America. Baltimore, MD: Johns Hopkins University Press, 2001.

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Sunday, July 10, 2016

The Caped Crusade by Glen Weldon

Based on his self-description in The Caped Crusade, Glen Weldon and I are close in age. Unlike Weldon, the limited selection of broadcast television channels in my rural community did not present 1960s Batman series. My childhood impressions of the Dark Knight came almost exclusively from the comics. My favorite version of Batman is the “World’s Greatest Detective” (when I came across his team-up with a very old Sherlock Holmes in Detective Comics 500, I had to have it). I’m also fond of the adventure hero who hues close to his pulp roots—basically the Shadow or Doc Savage in a bat suit (I also had to buy Batman 253, in which the awestruck superhero acknowledges the Shadow as an inspiration).

I suppose that I staked out my position on Batman because that is partly what Weldon’s book is about, the contradictions between Batman the character and Batman the idea, and the tension between stories loved by hardcore fans and stories appreciated by a wider audience who engage with Batman in diverse ways.

Weldon illustrates this tension, and the character’s shift as the pull is sometimes stronger in one direction or another, through the history of the character. He sees a cycle in Batman’s depiction. He starts as a dark loner. He becomes a father figure (most directly to Robin). He grows into the patriarch of a family (Robin, Alfred, Batgirl, and Huntress just to start a list). Then a desire to revitalize the character, get back to roots, or satisfy the core fandom returns him to the loner stage.

The hardcore fans Weldon writes of generally conceive Batman as serious. They want a Batman who is realistic and gritty. In my experience as a reader of comics, “serious,” “realistic” and “gritty” are often code words for prurience, grotesquery and gore. I’m not interested in that in comics or any other media.

These fans have a love-hate relationship with the Batman of other media (they just hate the Adam West version). The Tim Burton films revitalized public interest in Batman when the comics were in a serious sales slump. (The hardcore fans hate the Joel Schumacher movies. I’m with them on that.) In the Chris Nolan trilogy they finally got a Batman who is serious and has acceptance in the wider culture.

That culture is much wider now than ever, especially due to the Internet. Comics fandom was once very insular, and in some ways it still is. In the Internet age, many people are engaging the character and idea of Batman. Comic book fans, cosplayers, fan fiction writers, movie buffs, fashionistas, retro TV watchers, hipsters and a host of others are interacting with Batman’s stories, history, image and iconography. It is a world that some of the old hardcore fans may find discomfiting, but it may be a place where Batman can have lasting relevance.

Weldon plainly likes that prospect. In his view, the super-straight Adam West Batman and the grounded, brooding Chris Nolan Batman can coexist. They are both really Batman. People have always focused on the aspects of the character that resonated with them. They have also imposed on him interpretations that the writers and artists that created his stories never imagined. We do this with every text, but few texts have the longevity of Batman. That may be the Weldon’s other point. We can take any version of Batman as seriously as we want, or we can simply enjoy the stories. He is a fictional character after all.

If you’re interested in this book, you may also be interested in:


Weldon, Glen. The Caped Crusade: Batman and the Rise of Nerd Culture. New York: Simon & Schuster, 2016.

Wednesday, July 7, 2010

The DC Comics Guide to Writing Comics by Dennis O’Neil

O’Neil, Dennis. The DC Comics Guide to Writing Comics. New York: Watson-Guptill, 2001.

Denny O’Neil has been writing and editing comics for decades. He is particularly known for his work on comics featuring Batman. He has also written novels and taught writing.

As the title of the book suggests, the focus is on writing for comics. Comics are unique in using both words and drawings (and sometimes only drawings) to tell a story. A comics writer must write with pictures in mind and, unless he is one of those talented people who can draw well as well as write, be ready to describe to the artist the pages, panels and images he will create to bring the story to the page. Comics are inherently a collaboration between the writer and the penciller.

O’Neil’s style is very informal and is advice is direct and practical. As and insider, he can frankly lay out the difficulties of writing for comics and the expectations a writer should have.

Even so, he is quick to point to point out there is no exact formula. A comics writer must be prepared to do what works. Even in scripting, there are two major types: plot first a full script. (Editors will probably prefer full scripts from new writers). Even when writing a full script, there isn’t a standard way. O’Neil reproduces pages from several scripts. They all contain the same type of information, but they all look a little different in their particulars.



O’Neil deals with writing both the single-issue story and the multi-issue story arc. As the editor of Batman titles, he oversaw one of the most long and ambitious story arcs in superhero comics. There is an economic advantage for writers and publishers in that good story arcs can have a longer life reproduced in trade paperbacks (or even hardbacks). Even in a long story, every issue has to be good and offer a point of entry for new readers.

To some degree, what makes a good story is the same in any medium. If someone is looking for a short, readable book on fiction writing and the practical matters of keeping readers interested and managing a complex tale, in comics or other media, this book will be useful.

If you’re interested in this book, you may also be interested in
The Golden Age of DC Comics: 365 Days by Les Daniels, Chip Kid & Geoff Spear
How to Write Mysteries by Shannon OCork
How to Write Science Fiction and Fantasy by Orson Scott Card
Stan Lee by Jordan Raphael and Tom Spurgeon