Showing posts sorted by relevance for query Gerard Jones. Sort by date Show all posts
Showing posts sorted by relevance for query Gerard Jones. Sort by date Show all posts

Wednesday, October 31, 2012

Men of Tomorrow by Gerard Jones

Jones, GerardMen of Tomorrow: Geeks, Gangsters, and the Birth of the Comic BookNew York: Basic Books, 2004.


Reviewing Gerard Jones’ history of the comic book industry makes me feel like I’m pitching a new show to the cable networks.  It’s a little like Mad Men.  There is less suavity, but plenty of smoking, drinking, and womanizing.  There is room for some gratuitous nudity.  Many of the comics publishers came from got started in spicy pulps and nudie mags.  They were hustlers from the street, too, many with mob connections.  So we can have a touch of Boardwalk Jungle, though the violence is contained to the muscular fantasies of young men wanting to overcome a sense of powerlessness.  Of course, there may be comparisono to The Big Bang Theory, especially when you have scenes of young men working side-by-side at typewriters and drawing boards, helping and competing with each other.  Most aren’t geniuses, but plenty are awkward and pretentious.  It even has a great name: Men of Tomorrow.


The book is a mostly chronological look at the development of comics.  It starts with the pulp publishers.  As the pulps declined for various reasons of economics and taste, the comics rose their peak in World War II.  Patriotic superheroes were depicted punching Hitler in the face before America entered the war.  Superhero comics declined after the war, especially due to competition from television, though other genres did well.  Some of them, especially crime and horror, attracted the attention of reformers who wanted a clean and upright media safe for children and a culture longing for conformity and peace.  Comics found a new life as baby boomers came of age, partly because of interest in new dysfunctional heroes of Stan Lee and his collaborators and partly because cheap underground comics were exploring the youth counterculture.  Finally, comics became an almost mainstream medium, especially superheroes who successfully moved into film and other media.


There are almost too many people discussed in this book to mention.  Harry Donenfeld and Jack Liebowitz built a shady distributor of sex stories and porn into a pillar of a major media corporation.  Along the way, their conflict with Superman creators Jerry Siegel and Joe Shuster became the stuff of comics legend that occasionally broke into mainstream consciousness.  In many retellings of this story, Donenfeld and Liebowitz are demonized and Siegel and Shuster lionized.  Jones mostly resists this urge, treating the New York publishers with some fairness and showing how the cartoonists from Cleveland were the cause of some of their own trouble.  There is a host of other notables from trash publishing (Hugo Gernsback and Bernarr McFadden), organized crime (Frank Costello and Mayer Lansky), failed teachers and academics (Charlie Gaines and William Moulton Marston), and finally from comics (Charlie Biro, Bob Kane, Jack Cole, Jack Kirby, and many more).

Many of these people grew up in Jewish immigrant families.  Their successes and failures in the 1920s and 1930s, their readiness for war in the 1940s, and their search for an identity both American and Jewish in the postwar year reflects the journey of a larger community.  In addition to being a story of comics, it is a story of how Jews, immigrants, science fiction, and geeks moved from the edges of American society toward the mainstream—or maybe the mainstream widened to encompass them.

If you’re interested in this book, you may also be interested in
Google

Monday, February 18, 2013

Dr. Horrible, the Hamlet of Nerds

Okay, comparing Dr. Horrible’s Sing-Along Blog to Hamlet, one of the greatest plays in the English language, is the type of hyperbole writers, especially on the Internet, use to draw in a reader.  I presume it worked on you.


There are points of comparison. Both are tragedies. Both feature lead characters giving themselves over to being people they might not really have wanted to become, at least not at the beginning. Both carry a sense of terrifying inevitability.

Having hooked you with Hamlet, I’m going to carry on about Dr. Horrible.  The film plays on concepts of nerdiness, jocks, and what is the potential tragedy of a world in which nerds can’t find a place for themselves (though they seem to be everywhere). It does so in the nerdy context of superhero films and musicals, the mash up of these genres being geeky itself.

About the Film

Dr. Horrible’s Sing-Along Blog was produced as a serial for the Internet.  The film was written by Joss Whedon, his brothers Zack and Jed, and Maurissa Tancharoen to produce something during the 2007-2008 strike by the Writer’s Guild.  It appeared on the Dr. Horrible Web site in three parts in July 2008 and is now available on DVD.


The familiar star of the film is Neil Patrick Harris, who plays Barney on How I Met Your Mother. I don’t enjoy that show much, but fortunately Harris has found other outlets for his performing talent. It is unfair to say Dr. Horrible launched her career, but I think it helped Felicia Day achieve a new level, especially on the Internet.  She is everywhere now and produces the Geek & Sundry YouTube channel.

Plot Summary

Dr. Horrible (Harris) is an aspiring supervillain.  He is seeking entry into the Evil League of Evil, but his prospects are threatened by superhero Captain Hammer (Nathan Fillion).

The pursuit of supervillainy is complicated by Dr. Horrible’s double-mindedness even more than his nemesis.  As his alter ego Billy, the doctor is smitten with Penny (Day), a girl he meets at the Laundromat.  She meets and begins to date Captain Hammer. Hammer recognizes his enemy and flaunts the affair.

Dr. Horrible retreats from the situation and focuses on the League.  They are not impressed with his recent failures, but he can prove himself by killing someone in one of his capers.  He plans to kill Hammer. Things go wrong when Horrible sees Penny at the event where he plans to exact his revenge and begins to experience a change of heart.  Hammer gains control of Horrible’s death ray, which is overloading. In spite of Horrible’s warning, Hammer uses the weapon, which explodes, causing him pain but no apparent injury. Fragments of the death ray hit the crowd and kill Penny.

In one stroke, Horrible loses his love and gains his dead victim.  He is admitted to the League. He abandons hope and embraces evil.  It’s dark stuff for a musical comedy.

Dr. Horrible: Protagonist, Villain, Nerd
Dr. Horrible is a nerd.  As support of this notion, if it isn’t readily apparent, I turn to the characteristics of nerds identified by Benjamin Nugent in American Nerd.  He suggests that people associated nerds with machine like qualities. Nerds seem machine like in that they

  • like working with machines, having interest in technical subjects or complex hobbies, and
  • prefer direct, logical, rule-bound communication to indirect, emotional communication.

In his first appearance, Dr. Horrible is recording a vlog entry in his lab. Throughout the film, he talks about his inventions and uses them. He is clearly at home in the realm of technology. Not only that, he identifies himself with science and technology with his costume: long white (lab) coat, long rubber gloves, and goggles.

While comfortable with technology and talking about it, he is uncomfortable with emotional communication. He has trouble expressing his feelings to Penny, and he has trouble reading the signs that she might be attracted to him. In light of this, he is oddly eloquent on his vlog.  In Quiet, Susan Cain noted that introverts often communicate a lot through social media, and rise to leadership in online communities.  They communicate very well when relieved of the pressures and distractions of face-to-face communications. Nerdiness and introversion aren’t synonymous, but I think it strengthens the case for Dr. Horrible’s nerdiness in his preference for technologically mediated communication that is formalized through a script (an unscripted vlog would not be eloquent) and music (with rules for rhythm, pitch, and rhyme).

Captain Hammer: Antagonist, Hero, Jock

Captain Hammer is the antithesis of a nerd: a jock.  I turn again to American Nerd to help make this diagnosis. Nugent notes that the nerd image was at one time associated with immigrant communities that were rising in population and status. Immigrant pursuit of New World opportunities was shaped by their Old World perspective, so they sought upward mobility in artistic and intellectual professions.

The established upper class wanted to both maintain its dominance and distinguish itself from lower classes, especially immigrants. They adopted a preference for athleticism and a suspicion of excessive intellectualism. Book-learning had its place, but a boy who would take his place as active leader in business, political, and military affairs needed to learn how to win. Sporting fields and athletic competitions were seen as the classroom for these skills. Athleticism as associated with a certain class (because such vigorous leisure required time and resources).  This magnified the upper class sense of superiority.

We can see this in reflected Captain Hammer. His superhuman physical superiority seems to be a justification for his overall sense of being superior to others, especially the weaker and physically cowardly Horrible. Even his activities as a do-gooder seem to lack a moral motivation outside a vague noblesse oblige. He seems more interested in establishing and maintaining his status. For instance, his support of Penny’s campaign to end homelessness is motivated by the positive publicity he receives, not by love of his fellow man—he does not perceive value in homeless people.

The Tragedy of Dr. Horrible

Dr. Horrible, then, is a classic conflict between a typical nerd and a typical jock, except they are a supervillain and a superhero in a comic book-style world where such people exist. Where is the tragedy?

We’ve already noted the death of Penny. That is enough to make the film a tragedy, but not necessarily a nerdy one.

The tragedy of the nerd is to be trapped in alienation. Admittedly, nerds seem to be increasingly popular nowadays, but the more traditional image of a nerd is of one alienated from popular society because his machine-like qualities are not valued in a culture that sees emotional display and sensitivity as more worthy and human.

Nerds are not naturally loners, though. They have a long history of building their own communities. Science fiction fandom is a good example. Long before the Internet, sci-fi fans built communities of letter writing and zines around popular magazines. Before long, they began gathering at clubs and conventions. This culture carried over into comic book fandom (for more on this check out Men of Tomorrow by Gerard Jones). Nugent notes how a similar community of nerds, also readers popular magazines, formed around ham radio, where technological skill and rule-bound communication were prized.

We’ve noted that Dr. Horrible also seeks connection to a community. He specifically identifies his desire to be part of the League.  His quest for world domination is also motivated by a desire to connect with the wider community of humanity. He wants to take over the world not because he hates people, but because he longs for a logical meritocracy that would rid the world of all the trouble cause by emotionalism, celebrity culture, and doublespeak. In his fantasy, he would naturally rise to the top of such a society.

Captain Hammer frustrates these efforts at connection. He reinforces a culture of athleticism and emotional communication that Horrible cannot participate in. When he finds a sympathetic soul who may be able to help him make that connection, Hammer sweeps her away. At last, Horrible wins entry into a community, but the League is evil and inhumane, and can only serve to further dehumanize its members. The cost to Horrible to finally belong is high; he must turn his back on the rest of humanity and give up the hope of ever loving or being loved by another. He is completely alienated, cut off from meaningful and fulfilling connections to others.

The Sequel

A sequel is reported in the works and expected to be released this year.  I would expect most of the major characters to return.

I imagine many fans would like to see Day reprise her role as Penny, though the character died in the first film.  Because this is a superhero movie, there are several ways around this: time travel, cloning, robotic or holographic doubleganger (it’s a word, and it doesn’t need an umlaut), or reanimation (no zombies, please).  Maybe Dr. Horrible will try all of these things, each effort going more wrong than the last. He could be forced to team up with Captain Hammer to fend off an army of time-travel replicated, cyborg zombie Pennies, but I probably wouldn’t watch it because I’m creeped out by the walking dead.

Making Your Connection

You may be nerd seeking connection, too.  I’ve provided a little information below where you can find out about the people behind this film and the books I mentioned. They’re involved in other things and you may find that work interesting. Please do not cyberstalk them.  I don’t want that on my conscience.

Susan Cain
Facebook: AuthorSusanCain
Twitter: @susancain

Felicia Day
Facebook: Felicia Day
Google+: +Felicia Day
Twitter: @feliciaday
Web site: feliciaday.com
YouTube: Geek & Sundry

Nathan Fillion
Twitter: @NathanFillion

Neil Patrick Harris
Twitter: @ActuallyNPH

Gerard Jones
ComicBookDB: Gerard Jones
Red Room: Gerard Jones

Benjamin Nugent

Maurissa Tancharoen

Jed Whedon
IMDb: Jed Whedon
Twitter: @jedwhedon

Joss Whedon
Web site: whedonesque.com

Zack Whedon
Twitter: @ZDubDub

Google

Saturday, October 19, 2013

300 Books Reviewed on Keenan’s Book Reviews

I’ve posted reviews of 300 books on this blog. It’s hard to believe.  Here are links to the 50 most recent posts. Further down are links to more reviews.

First Time Reviews






Additional and Expanded Reviews


Continuation of list of 250 books reviewed


Sunday, March 27, 2016

Amazing Fantastic Incredible by Stan Lee, Peter David & Colleen Doran

When a book is entitled Amazing Fantastic Incredible, Stan Lee must be involved. That is the title of Lee’s graphic novel memoir, co-written with Peter David with art by Colleen Doran, about his long career in comic books.

Lee has a career in comic books going back the Golden Age. He started working in comics soon after they became a popular medium. Few people have had a career in comic books as long as Lee’s, partly because he is still working. No one has been the public face of comic books, or a spokesman and promotor for the medium, as much as Lee.

Because Lee’s career in comics is well known, at least among fans, some of the more interesting parts of the memoir deal with other aspects of his life. He depicts himself as being crazy in love with his wife, Joan, even after decades of marriage. He recalls himself as a lonely kid during the Great Depression, who took refuge in books and the world of his own imagination. He retelling of his army service during World War II, mostly serving as a writer stateside, is mostly humorous.

I suspect Lee’s humor has a lot to do with his popularity. He comes across as self-aggrandizing with a self-deprecating wink.

Even so, Lee’s status as a comics celebrity has sparked criticism in some circles. He was the face of Marvel Comics, and so has taken the heat for the way the publisher treated the artist who worked for him (comics publishers treated artists shabbily for decades). Maybe he could have done more for the artists who worked for him, and maybe he would have been unemployed if he tried. Lee doesn’t get into this matter much, but when he does he shifts the blame to publisher Martin Goodman.

Lee addresses some of his most famous characters and the artists who co-created them. Some might see his recognition of co-creators as a defense against detractors who say he has claimed too much credit. I think the book presents the situation the way Lee would like to remember, and the way he would like others to remember it. I think he genuinely liked and admired many of the people he worked with. Throughout the book, Jack Kirby is depicted as handsome, powerful and dynamic, almost like a superhero, even when there was a rift if their personal and professional relationship.

This is a memoir, not an autobiography. Lee and his collaborators do not attempt to independently confirm memories, though they straightforward about some memories being fuzzy. A few scenes a clearly constructed to present information in a manner more interesting than direct exposition, though they may have had some root in an actual event. Lee’s conversations with his boyhood self are plainly fictional; I thought they tended to be the weakest parts of the book, though they were functional.

Fans of Lee will probably enjoy the book. Someone who wants a brief and easy history of comics, and isn’t too concerned about the lopsidedness that would naturally come with Lee’s perspective, might also like it. Lee would know, he was there.

Stan Lee also wrote Spider-Man with Steve Ditko. Peter David also wrote Writing for Comics with Peter David.

If  you’re interested in this book, you may also be interested in


Lee, Stan, Peter David & Colleen Doran. Amazing Fantastic Incredible: A Marvelous Memoir. New York: Touchstone, 2015.

Friday, December 21, 2012

Superman versus the Ku Klux Klan by Rick Bowers

On February 5, 1946, The Adventures of Superman radio program opened with a new introduction:

Yes, it’s Superman.  Strange visitor from another planet, who came to earth with powers and abilities farbeyond those of mortal men.  Superman, defender of law and order, champion of equal rights, valiant, courageous fighter against the forces of hate and prejudice!

This announced the beginning of the radio Superman’s struggle with post-war social issues, especially a campaign against racial and religious intolerance.  In this adventure, Jimmy Olsen infiltrated the Guardians of America, a fictional stand-in for pro-Nazi groups that were operating in the United States at the time.  This was only the beginning.  Later that year, Adventures would feature a 16-episode story in which Superman took on the Clan of the Fiery Cross, a stand-in for the Ku Klux Klan (KKK).

Behind these fictional stories of Superman were real-life adventures.  The KKK was attempting to launch a new national membership drive, playing on the insecurities people felt after World War II.  There were real infiltrators of the KKK and other organized hatemongers who exposed the workings of these organizations in the media.  Rick Bowers tells the story of these men and the producers of the comic book and radio Superman in Superman versus the Ku Klux Klan.

Superman had been dealing with cultural concerns from his beginning.  When Jerry Siegel and Joe Shuster, Jewish high-school students in Cleveland, created Superman in the 1930s, they pitted him against criminal gangs and crooked politicians.  As Nazi Germany began to rise as an aggressive European power, the hero opposed Nazis at home and abroad.  During the war, he protected the home front.   Though it is not the focus, Bowers describes how Superman has changes with the concerns of the times.


The Klan has roots going back to the Reconstruction era after the Civil War.  It started as a jokey order of former Confederate Army officers in Tennessee who imitated the mystery religion-inspired fraternal orders that were popular at colleges, with mysterious rituals and strange names.  It spawned imitators that secretly gathered in Nashville to organize themselves in 1867.  Former Confederate General Nathan Bedford Forrest was the first Grand Wizard, who lead the Klan in opposition to Reconstruction, including domestic terrorism against blacks and white proponents of racial equality and Reconstruction policies.  The violence of the Klan members, called Ghouls, eroded the organization’s popularity.

William J. Simmons launched a campaign to revive the Klan, taking it national in 1920.  For Simmons it was largely a moneymaking scheme, though he seemed happy to promote intolerance of blacks, Jews, Catholics, immigrants and anyone else who wasn’t a white, male Protestant.  (I’m a white, male Protestant and I find nothing in Protestantism, or Christianity in general, that justifies the intolerance promoted by the Klan.)  Successors led the Klan to political activism in the 1920s, and it became very powerful, but front-line violence and leadership hypocrisy undermined their position.  The post-war membership campaign, led by Samuel Green who was Grand Dragon of the Georgia Realm, was thwarted by law enforcement and equal rights advocates with help of medial like Adventures.

The library helpfully labeled Bowers’ book with a sticker that reads, “TEEN.”  I suppose it is a young adult book, though I think it is within the grasp of many middle school students.  It is an unusual introduction to the history of bigotry in American and the movements that promoted equality, but the tie to a popular superhero might make the subject more appealing to kids in school.  It made me pick up the book, and I’m far passed my school days.

If you’re interested in this book, you may also be interested in

Bowers, Rick.  Superman versus the Ku Klux KlanWashington, DC: National Geographic, 2012.

Google

Sunday, May 18, 2014

Reading Comics by Douglas Wolk

Douglas Wolk’s book Reading Comics has two major sections. In the first section, outlines a framework for comic book criticism. First, he makes it clear that the comic book (or graphic novel) is a distinct medium. Comics are not half-assed attempts at some other media such as film or prose.

Next he draws a distinction between mainstream comics and art comics. Mainstream comics have always been an corporate effort. It is corporate in the sense that it has been controlled by publishers. It is also corporate because most mainstream comics are the product of a team (a writer, an artist—sometimes separate penciller and inker—a colorist, and a letterer). Both of these types of corporate authorship give rise to a house style.

This gives rise to one of the major points of distinction between mainstream and art comics. Mainstream comics are dominated by a house style. Art comics are an expression of the style of the cartoonist. There is an element of auteurism in this understanding of art comics. An art comic, to a much greater degree than a mainstream comic, is a single artist’s interpretation of what he sees or envisions. Art comics are valued as an expression of their creators’ visions. The more skillful the cartoonist, the more likely he is to produce good comics.

There is more to Wolk’s framework of comics criticism than this, but it seems to me to be the central element. Wolk does not claim to be making a comprehensive system of criticism. Comic books are too new a medium for that, especially because comics criticisms is necessarily younger.

In the second section of the book, Wolk discusses the works of particular cartoonists. Some of these work heavily or mostly in mainstream comics, but the focus remains on how the artist interprets and expresses his vision in comics, with or without the expectations of mainstream comics.

One of the great examples of this is Alan Moore. Moore’s work for mainstream publishers had turned the mainstream, and especially the superhero genre, on its head while still producing comics that work excellently as mainstream comics. Moore bucks the trend of artsy cartoonists by being a writer only; all of his comics are mainstream-style collaborations with an artist. Wolk mentions several works of Moore, but the grand example is Watchmen. Moore, and especially Watchmen, has cost a long shadow on mainstream comics. He has pushed the mainstream to be much better, and eager imitators have unfortunately produced some horrible comics by learning all the wrong lessons.

Several cartoonists receive attention: the dark, strange visions of Steve Ditko (cocreator of Spider-Man), the epically deep world-building and beautiful drawing of Jaime Hernandez, the epic opus of Cerebus comics by Dave Sim, the artistry of Will Eisner, the power of Frank Miller (sometimes overpowering), and the consciousness-expanding ouvre of Grant Morrison (another writer, but not artist).

Even though the book is not new, it introduced me to cartoonists and comics that were new to me. It was worth the read for that, though Wolk’s perspective on the development of mainstream and art comics is interesting, too.

If you’re interested in this book, you may also be interested in


Douglas Wolk. Reading Comics: How Graphic Novels Work and What They Mean. Cambridge, MA: Da Capo, 2007.