A lot of writing revolves around characters. For some writers, characters are central, and they’re drives, decisions, history, and idiosyncrasies move the story. A popular series character can be the jackpot for a writer, especially a genre writer.
Great characters are all around. How do you find them? Do as your predecessors in inventing great characters. Steal them.
I’m not suggesting that you actually steal characters. Nor am I suggesting that the writers I’ll be discussing stole their characters. It’s a matter of looking around in literature and life for real and fictional people then reworking them, consciously and unconsciously, into your own character.
Let me draw an illustration. Let’s take a popular character and see how other popular characters are in some way a reworking of it. These connections are my invention. I have not idea what the creators of these characters were thinking. I doubt most of them were thinking along these lines.
Let’s start with the Lone Ranger. Created by George W. Trendle (written by Fran Striker) in 1933 for the radio, the Lone Ranger saw success in several media, especially television. Before looking at the masked strangers successors, look at his predecessors. There were white-hatted cowboy heroes before the ranger. His contribution was the secret identity and the avoidance of lethal force. These heroes were white knights transformed for the gunpowder age. You might see those chevaliers as vaguely Christianized versions of mythological questers like Odysseus and Hercules.
Now imagine that the Lone Ranger is an antihero, his bullets are deadly lead and he uses a lot of them. You might picture something like Jonah Hex. John Albano and Tony DeZuniga created Hex in 1971. He is a scarred frontiersman who roams the West, not necessarily protecting the innocent, but collecting bounties or dealing deadly justice.
Maybe you like that the Lone Ranger avoids deadly force. Let’s keep that, but make him a pulp-era vigilante. That is what Trendle and Striker did in when they created the Green Hornet for the radio in 1936. They even made the Hornet a distant relative, though not a descendant, and imitator of the Ranger. The Hornet is darker, though. Instead of riding a white horse, he drives the Black Beauty. He sometimes pretends to be a criminal, but it is mainly to allow him to infiltrate gangs and break them apart from the inside. In spite of this, he avoids killing just as his predecessor did (I guess Seth Rogan didn’t notice that).
What if the Lone Ranger was a costumed superhero? He might be Batman, created by Bob Kane in 1939. Bruce Wayne’s identity isn’t hidden from the audience, but his costumed crusade against crime could have been modeled on the horseman. Batman writer Bill Finger gave Batman a code of ethics that would have made the Ranger proud. Not only did Batman eschew deadly force, he rarely used a gun at all. In appearance, at least, Batman resembles Zorro more than the Lone Ranger. (Batman comics tie him to Zorro, too. Several authors have depicted it as the move the Waynes had just seen when Bruce’s parents were killed by a criminal). Zorro himself might be taken as a Latin American spin on the Ranger, except he was created 14 years earlier by Johnston McCulley.
Not all of these ostensible progeny are as good as Batman. Put the Ranger in a talking car and you might end up with something like Knight Rider. Put Jonah Hex on a motorcycle in a futuristic megacity and you might get Judge Dredd. (The Judge Dredd comics weren’t bad, just not my cup of tea. The Sylvester Stallone movie was bad.)
The Lone Ranger is an archetypal hero, which is how we can so easily draw connections between him and characters that came before and after. It doesn’t denigrate Trendle and Striker to say they drew on archetypes, or even specific characters or people, in creating his own character. It’s a compliment that they created a character that was so popular, enduring, and inspiring to other writers.
Think of your own twist on the Lone Ranger archetype. You might have other characters you love that you could call on. Take your favorite romance heroine and put her in a completely different setting (Charlaine Harris put Sookie Stackhouse in a Louisiana full of vampires). You could put a detective in the far future (Isaac Asimov did in Caves of Steel). Bring a dragon into the atomic age (yeah, Godzilla). You could make a dragon a slave to the boilermakers in a steampunk fantasy—hey, maybe I’ll do that.
Showing posts sorted by relevance for query Bruce Wayne. Sort by date Show all posts
Showing posts sorted by relevance for query Bruce Wayne. Sort by date Show all posts
Thursday, March 10, 2011
Wednesday, May 12, 2010
Interesting Stuff May 12, 2010
14th-century Aqueduct Found In Jerusalem
30 Great Resources on Water
A Symphonic Approach to Water Management: the Quest for New Models of Watershed Governance
Amazing Jack Kirby designs that need to happen (I’d probably watch Roxie’s Raiders.)
Boy finds breasts in Spectre issue from 1987 (If that is the most disturbing thing they saw in a Spectre comic, they got off easy.)
Boy Scouts to Give Awards for Video Gaming
Bruce Wayne is back
China Makes It Official: Big Brother's Watching
Comic Book Cartography
Darkwing Duck returns
Didn’t expect to see dope fiends in a Harvey comic
Discover the secrets of KC’s sewers (I went down in one of Kansas City’s large combined sewers several years ago. I also got to work a little with Charles Raab and can confirm he has an amazing knowledge of the history of Kansas City’s sewers.)
Interesting Stuff April 7, 2010
Kruse:Resource program is worth every state dollar (From a fellow Stoddard Countian, though I’m an expat.)
Morrison x Urasawa mining the past without strip-mining it
New comics only $3.99 (I can remember when you could get one for a quarter.)
New EPA water infrastructure policy seeks to encourage smart growth
Secrets of the Batcave
30 Great Resources on Water
A Symphonic Approach to Water Management: the Quest for New Models of Watershed Governance
Amazing Jack Kirby designs that need to happen (I’d probably watch Roxie’s Raiders.)
Boy finds breasts in Spectre issue from 1987 (If that is the most disturbing thing they saw in a Spectre comic, they got off easy.)
Boy Scouts to Give Awards for Video Gaming
Bruce Wayne is back
China Makes It Official: Big Brother's Watching
Comic Book Cartography
Darkwing Duck returns
Didn’t expect to see dope fiends in a Harvey comic
Discover the secrets of KC’s sewers (I went down in one of Kansas City’s large combined sewers several years ago. I also got to work a little with Charles Raab and can confirm he has an amazing knowledge of the history of Kansas City’s sewers.)
Interesting Stuff April 7, 2010
Kruse:Resource program is worth every state dollar (From a fellow Stoddard Countian, though I’m an expat.)
Morrison x Urasawa mining the past without strip-mining it
New comics only $3.99 (I can remember when you could get one for a quarter.)
New EPA water infrastructure policy seeks to encourage smart growth
Secrets of the Batcave
Sunday, March 13, 2016
Level Up Your Life by Steve Kamb
Life is not a game,
but you can learn from games to make your life more adventurous and fulfilling.
Steve Kamb,
a gaming enthusiast who turned his attention to physical
fitness, used concepts of gamification
to change his life. He describes the process in Level Up Your Life.
Throughout much of his childhood and into his early adult years, Kamb
spent much of his free time playing video games.
It was an escape for a life he didn’t always like. On the down side, these
nearly addictive games were not helping him achieve a life he really wanted. He
began to look for what made games so satisfying and how that could be adapted
to making life more satisfying.
It is surprisingly simple. Our brains enjoy making progress, and it
triggers our internal reward centers when we get feedback that lets us know
we’ve progressed. Designers build incremental progress and associated rewards
into the structures of most video games.
Much of the middle part of the book deals with goal setting.
It is not much different from the advice you might find in other self-help
or popular psychology
books, except for the gamification spin. Imagine your idea life (Kamb calls it
your “Level 50” life). Choose some challenging, inspiring, big goals (quests).
Break them down into smaller, doable goals (specific timelines help). Create
systems of accountability and rewards to encourage yourself to stick to it.
Find a group, or groups, of people who can help and encourage you along the
way.
In the final chapters, he deals with supporting concepts about
overcoming fear,
supporting your goals with good health
and fitness, stirring up you sense of adventure, travel tips, and making the
sacrifices you may need to make to live the life you desire and respond to a
higher calling. He takes inspiration from fictional heroes of popular culture: Bruce Wayne
(Batman), Jason Bourne,
Indiana
Jones, and Katniss
Everdeen. He also lists several resources, both web sites and other books. If
you’re inspired by adventure
stories (in games, books,
film
or other media), you may find in Kamb’s book a framework for building the life
you want.
I like that Kamb emphasizes that life, like a game, should be enjoyed.
We should enjoy the process as well as the achievement. We should be flexible
and open to the adventures we may discover along the way; they can enhance our
lives and may prove useful to our quest in surprising ways.
If you’re interested in this book, you may also be interested in
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