Thursday, January 13, 2011

Scott Pilgrim’s Progress

Scott Pilgrim vs. the World. Writ. Michael Bacall. Dir. Edgar Wright. With Michael Cera. Universal, 2010.

Scott Pilgrim vs. the World is a cool movie. It has cool music. It has super-cool, video game-inspired special effects. It has nerdy-cool actors like Michael Cera. It’s based on the series of cool graphic novels by Bryan Lee O’Malley.


Scott is on a pilgrimage—his name is even Pilgrim, in case it wasn’t clear. Like Christian in The Pilgrim’s Progress by John Bunyan, Scott is on a journey from childishness to maturity. Bunyan’s work is an allegory for the Christian life. This film is secular with a heavy dose of fantasy.

Scott’s immaturity is signaled at the beginning of the movie by his announcement that he is dating a high-school girl. Though he is 22, he is spending his time with a 17-year-old girl who hasn’t even kissed a boy. He even shows her his childhood home, though none of his family lives there anymore.

Bunyan’s Christian begins his journey when he feels the great burden he is under (his sin). Scott gets started when he sees Ramona Flowers in a dream and falls in love. Christian travels with a series of guides and sometimes-unreliable companions. Ramona becomes Scott’s companion, too, though she is more inspiration than guide.

The sojourning Christian overcomes a number of obstacles on his to the Celestial City. Bunyan’s geography represents thing that can derail seekers and Christians on their way to maturity in Christ. Scott must battle Ramona’s seven evil exes. They seem to represent the worst aspects of his personality such as childishness, pride, jealousy and manipulation. What seems to be his struggle to prove his worthiness to date Ramona becomes is battle to move from overlong boyhood to responsible manhood.

Scott Pilgrim differs from other journey stories in that it borrows structures from video games. This is more than just special effects. When a video game enthusiast sees Scott get an extra life after one of his battles, they expect it to come into play again later in the story. I think it is a very cool way of cool the way it plays out. I might not make immediate sense to a non-gamer. Video games are mastered by repetition, where a player repeats a level until he overcomes it or his avatar dies. In life, we don’t have get to repeat periods of defeat with new insight, though we often face variations on the same problem until we learn to deal with it a better way. The game-style story gives Scott a do-over in the face of his defeat, but like we would like life to be, he plays it differently and becomes a better person because of it.

If you’re interested in this film, you may also be interested in
American Splendor (Film)
Maus by Art Spiegelman

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